Damage is the means of depleting an enemy unit's Health. All damage in the game is divided in to two main damage types: Physical and Spell damage. As a rule of thumb Basic Attacks deal Physical damage and Abilities and Talents deal Spell Damage. Like with Armor, when in-game tooltip mentions only 'damage' it usually includes both Physical and Spell damage. Damage types work together with Armor types and damage modifiers to further enhance a hero's strengths and weaknesses. Most heroes are focused on one type of damage at the expense of others, while some heroes are resistant to certain forms of damage.
Healing Ability Damage. Ability damage regenerates at a rate of 1 point of each ability score per minute. Some monsters (especially bosses) recover ability damage at a much faster rate. Ability penalties disappear when the spell that caused them expires. There are other ways to recover from debuffs and other ability damage. Jun 23, 2011 A general rule of thumb is that auto attacks deal physical damage and abilities deal magical damage, but there are exceptions. You probably know this, but armor reduces physical damage and magic resist reduces magic damage. quote=theBMByou can generally look at the color of an abilities damage scaling to determine what kind of damage it does.
- 2Spell Damage
Physical Damage[edit | edit source]
Main article: Basic Attack
Basic Attacks of most in-game units deal Physical damage. Floating damage text will display Physical Damage as orange numbers above the target's head. Physical damage taken is reduced by positive and increased by negative Armor and Physical Armor. Physical damage dealt can also be permanently or temporarily modified through Talents and Abilities, whether it be decreasing an attacker's damage (Shrink Ray) or increasing your own damage (Executioner). Heroes focused on basic attack damage are generally designed to deal high sustained damage.
Spell Damage[edit | edit source]
In contrast to Physical damage, the majority of Abilities and Talents of in-game units deal Spell damage. Fl studio mac free. download full version. Floating damage text will display Spell Damage as purple numbers. Spell Damage dealt is modified by caster's Spell Power and all-damage modifiers. Spell damage taken is modified by Armor and Spell Armor. While all abilities deal Spell damage, some Abilities and Talents can temporarily make a unit's Basic Attacks deal Spell Damage. Heroes with a focus on spell damage are generally focused on dealing a higher amount of damage in a shorter period of time in the form of burst.
Non-heroicSummons' Basic Attacks deal Spell damage. This damage is modified by its owner's current Spell Power.
Percent Damage[edit | edit source]
Percent damage, or Percentage-based damage, is a special category of Spell damage that resembles other MOBAs' 'Pure' damage type. All in-game Abilities and Talents that deal damage based on a percentage the target's maximum or current Health do Percent damage. Percent-based damage is dealt in Spell damage, but is flagged to ignore the Armor system and damage modifiers entirely. This means that percentage-based Abilities and Talents will deal the raw amount of damage regardless of the amount of damage Buffs or Debuffs on the attacker or the Armor state of the target. Percent damage is capped to 36.5 damage per percent of Health for an instance of damage, Scaling 4% per caster's level. The cap is set to limit Percent-based damage's effectiveness against high-HP Battleground Objectives such as the Immortals on Battlefield of Eternity. The limit is high enough for it to not affect any Heroes of roughly the same level in a normal game situation.
See Also[edit | edit source]
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Attack_ | Basic Attack (Attack Range • Attack Speed) • Ability (Resource (Mana) Spell Power • Cooldown) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Defense_ | Health • Health Regeneration • Healing (Healing modifier • Lifesteal) • Shield • Armor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Utility_ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Buffs_ | Absorbing • Evade • Healing • Invulnerable • Parry • Protected • Stasis • Stealth • Shields • Unkillable • Unstoppable • Untargetable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Debuffs_ | Attack Slow • Blind • Crowd control • Damage over Time • Knockback • Revealed • Root • Silence (Fear • Mind Control • Polymorph • Taunt) • Slow • Stun (Sleep) • Time Stopped |
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(Redirected from Ability damaged)
![Ability Damage Physical Dmg Ability Damage Physical Dmg](/uploads/1/3/4/3/134382300/761979434.gif)
- 1Ability Damage
Ability Damage[edit]
Some attacks reduce the opponent's score in one or more abilities. Ability damage can reduce your score to zero, but not below zero. When your score is zero, your ability modifier drops to -5.
Ability Damage Physical Dmg Therapy
Ability damage is always an annoyance, but it is particularly dangerous when a score is reduced to zero—this makes the affected creature helpless (all incoming damage is multiplied by 1.5). Red and purple creatures can never be rendered helpless.
Ability penalty is similar effect, but are generally more temporary and often work on red and purple named enemies. Ability penalties, e.g. from ray of enfeeblement do not stack - only the highest penalty applies. Ability penalty and ability damage do stack.
Notes on how this applies to monsters:
- Works the same as it does on players versus regular monsters.
- Red named creature can suffer ability damage, but only up to 10 points, and may never reach a score of 0 in any stat.
- Purple named creatures are completely immune to ability damage.
- Creatures with Epic Ward are resistant to ability damage.
Ability damage automatically regenerates at a rate of 1 point per minute (applies to both monsters and players).
Effects[edit]
Changes in ability scores impact many statistics of both player character and monsters, including hit points, carrying capacity, saving throws, skill checks, access to spells, etc.
![Dmg Dmg](/uploads/1/3/4/3/134382300/817963087.jpg)
- Constitution damage has a particularly lethal effect in reducing both your current hit points as well as total hit points. In general, every 2 points of Constitution damage reduce a creature's hit points by a number equal to its level (or HD in the case of monsters). Other important statistics affected are the Fortitudesaving throw and the concentration skill. Reducing Constitution to 0 stuns the affected creature for 6 seconds.
- Strength damage can be equally dangerous. In addition to the obvious effect of reducing your melee attack rolls and damage rolls, it affects your carrying capacity and can render your character encumbered (reducing your movement speed, some skills and possibly your armor class).
- Dexterity damage reduces your armor class and reflex saving throw.
- Damaging mental ability scores can cause your character to lose the ability to cast spells. Many skills are also affected. Damaged Wisdom reduces your Will saving throw.
Healing Ability Damage[edit]
Ability damage regenerates at a rate of 1 point of each ability score per minute. Dungeons and dragons 5th edition dmg pdf. Some monsters (especially bosses) recover ability damage at a much faster rate. Ability penalties disappear when the spell that caused them expires.
There are other ways to recover from debuffs and other ability damage.
- The spells Restoration, Restoration, Mass, Greater Restoration, or Heal cure all ability damage.
- The Axe of Famine casts Greater Restoration on vorpal.
- Lesser Restoration restores 1d4 points of ability damage and dispels all ability penalties.
- Panacea dispels all ability penalties.
- Regenerate and Regenerate, Mass heal minor stat damage over time.
- A Cleric's AoE Positive Energy Burst restores ability damage.
- Get a counteracting buff, such as Bull's strength for +4 Strength. This does not heal the damage but it can help you overcome the effect.
- Resting at a rest shrine removes all ability damage.
- Tavern regeneration.
Ability Damage 3.5
Sources of Ability Damage[edit]
Items:
- Weakening prefix and Enfeebling suffix on weapons causes STR damage
- Maladroit prefix and Bone breaking suffix on bludgeoning weapons causes DEX damage
- Wounding prefix and Puncturing suffix on piercing weapons causes CON damage
- The greatsword Insanity causes WIS damage and can be useful vs. self-healing mobs
- Tchurvul's Kukri (CHA damage)
Spells and effects:
- Chill Touch (STR)
- Poisons:
- Poison (spell) (CON)
- Spider Poison (STR)
- Diseases:
- Contagions various subspells (Can effect any stat except CHA)
- Mummy Rot (CON and CHA)
- Ego whip of Mind Flayers (CHA)
- Melee attack of Quori Spiders (e.g. in The Prisoner)
Sources of Ability Penalties[edit]
Ability Damage Physical Dmg Treatment
Items:
Physical Ability Test
- Strength Sapping weapons
- Axe of Famine - Named dwarven axe that has a special debuff ability
Spells and effects:
Ability Damage Physical Dmg Symptoms
- Ray of enfeeblement (strength penalty)
- Waves of Exhaustion or Ray of Exhaustion (STR and DEX penalty)
- Feeblemind (INT and CHA penalty)
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